Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

spekdrum

2
Posts
1
Following
A member registered Oct 29, 2019

Recent community posts

(1 edit)

Hi Olivier,

I didn't explained myself. What I miss from your sound pack is just the monster sounds in raw. I mean without any background atmosphere, any effects, reverb, etc. I'm not interested in the other sounds, just the monsters. This is what I expected to find given the title and thumbnail from your pack. Maybe because this is what I got from other assets packs here in itch.io.  But theres no problem man! Despite finally it didn't fit my needs I bought it on sale for a few dollars and it's ok! It's a good work! Don't mind please.

Maybe I'm not the target of your work, I'm sorry. Anyway I will try to answer your questions and give you my humble opinion.

- Put a wave for every monster sound in a raw way. The other sounds (rumbles, effects, atmospheres) are not necessary to be served as raw as you are offering a Monster pack. I don't mean that other stuff but raw sounds isn't good or profitable, it's a plus.

- Also, for those files with many sounds, slice them to give a single sound per file. For example "Troll Screaming.wav" contains a few troll screams.

Why this way? When you are looking for sound assets for a game you need wave files with raw sounds. The  game puts all the other things (reverbs, atmospheres, etc.) and sound assets with all those things cannot be mixed well with the game atmosphere.

Regards

(1 edit)

Sounds are good, but not very usefull for a game. They will be if raw sounds where included. There are a few raw sounds but it's like the 20% of the stuff.